Texture Mapping - VRay for Rhino Manual. VRay for Rhino Manual. Texture Mapping. For most of the time we. For. example: stone, wood, painting, package, sticky back paper and textile. We must. use some texture maps to create these materials. Below are some examples of.
Open file: Teapot Matte. Render the. scene directly after opened and you will get the result as image below with only. The second image below is the result of. You can see clear difference between these. Click on the teapot. Under. Properties> Material, click on Edit to open the Material Editor.
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Pull down the. Diffuse menu from the right and click on the "m" next to the Color to open the. Texture Editor. 2. Select Bitmap from Type's pull down. Click on the "m" to the right of File. Bitmap to select a Bitmap file. Click Update to preview the texture. Render it. Since we didn't assign the.
UV setting to. render. Use Mapping to adjust texture map. Select the teapot first, switch to Mapping dialog under Properties. Make sure the Show advanced UI is. Click on Add to create a new channel. Pull down the projection menu and.
Click on Show Mapping to display. Render and you will get image like the one below. Due to the Planar. Bitmap from top down, the texture map is not yet showing the. Rotate the mapping widget to change the direction of. Under Rotation, make the x value - 9. This will rotate the mapping widget 9.
Bitmap from front to back. The image below shows the mapping widget rotated 9. The different types of projection are Surface, Planar, Box, Spherical. Cylindrical and Capped cylindrical. Rhino sets the default to Surface if there.
UV directions. When change to a different projection, the default size of mapping widget is. Show Mapping is to display the mapping widget in the scene. Within the. working window, the mapping widget can be moved, rotated and scaled. An object can have multiple projections at the same time, each within a. Use Add to create a new channel.
Under Material. Editor> Texture Editor, you can select the channel for each texture to work with. Use Edit to number the channel. Use Delete to delete current channel. Other. adjusting options include Position, Rotation, Size, UVW offset, UVW Rotation and.
UVW repeat. Type of projection, size and position of Mapping Widget, project direction. Bitmap on the object. Of course, those will also affect the.
Below are examples using teapot to show different UI setting. Use. correspondent UI for different object. Spend some times to find exact what you.
Box. Spherical. Cylindrical. Click on F1. 0 to show the control point for the Mapping Widget. Move those. points to adjust the size of Mapping Widget.